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[personal profile] raaj
The memory of Anthy out of reach, outside of Utena's ability to help, dangling in the air as her body was pierced by countless swords, is still fresh in mind. Months have passed, and Utena keeps putting one foot forward, but her heart and mind are stretching out to cover a distant expanse.

She doesn't know where Anthy is. Still the Rose Bride? Still the sacrifice? So pierced by hate that she thinks she has to be another person's tool?

Utena is not afraid of the world, and she makes certain to stay in it, in this new school. She wants for Anthy to be able to find know this world isn't one to be afraid of because she can meet her in it.

But, in the end, Anthy had slipped away--no. She had LET Anthy slip away. Why should the other girl trust her as a prince, then? As a protector? She'd tried so hard, and yet not been quite enough.

Her mind turns in circles until it has done a full rotation, pointing back to where it came from, and Utena finds herself staring down a transfer form to request acceptance to Ohtori Academy.

Going back means more duels, if the revolution is still being sought after. It means more pain, if Anthy continue to be the Rose Bride. --But of course it means more pain, because Anthy suffers every moment she is the Rose Bride.

Utena sits down with the transfer form and steadily, aching, fills it out, every moment remembering the pain of those million swords. Her penmanship is as smooth as her finest swordstroke. Her teachers likely would have been surprised to see it.

She wonders if Akio will kill her, should she go back, but maybe he'll try to seduce her first. More likely, her request will be denied outright and she'll have to live with the regret of having failed Anthy.

What Utena wasn't expecting was for the secretary's desk to suddenly be vacated, the chair swinging just slightly. How could that be? She'd never heard the secretary leave.

"Utena."

Her head snaps up in shock--and she almost turns around, but then reminds herself she shouldn't be so surprised. Of course Anthy might be here. This office itself was connected to Ohtori Academy. But to be discovered like this, for Anthy to be here like this...Utena could not be sure what to expect. Was Anthy here under Akio's direction? She had to be. Why would she be here otherwise? Then whatever she said, Utena could not take it to heart. For both their sakes. This is the beginning of another round.

She keeps her head pointed away, trying to find her composure. "Long time no see, Himemiya. Have you been all right?"

"Mm. But you don't seem so well, Utena."

"Really? I'm just put out that that secretary's disappeared to who-knows-where..."

"Perhaps she had somewhere to be."

Utena knew enough now to consider the possibility of Anthy giving the woman somewhere to be.

"Have you heard the legend of Eurydice?"

"Eurydice?" Leave it to Anthy to ask a strange question. Eurydice is a strange name, too. "I can't say I have..."

"I suppose her husband is the better known one. A gentle player of the lyre, Orpheus," and this foreign name Utena does vaguely recognize as it comes curled from Anthy's lips. "The poor man ventured down into the underworld to retrieve her. His touch on the string, keen with grief, was such that he lulled the hound of Hades to sleep, and the god himself was moved by the song. He agreed to Orpheus' request to let his wife return to the realm of the living, on one condition. She would follow behind him, and he must never look back at her, until they were both fully within the lands of the living again.

"Of course, the story is a tragedy."

Her fingers twitch, or her hands loosen; she's not sure exactly how she moved, but the form has fallen through her hands to the floor. Utena doesn't move, doesn't bend to pick them up. She can't. Doing so might chance a look back at Anthy, only to see nothing but a shed skin of fabric left behind by its vanished owner. Except--that's too simple. It can't be her task is as simple as not looking at Anthy, whose words have reassured her so far that she is here.

...Here, in the transfer offices. Utena's heart grows cold at the thought. Perhaps this has been a test all along, and she has already failed, looking back to the school with doubt that Anthy had emerged from her coffin.

"Anthy...don't tell me..."

"Utena." A hand snakes onto her arm, and Utena startles in surprise, but still she forces herself to not turn around; some part of her still grasps to the hope that she can salvage a chance by not looking back physically. "This tale is always told from Orpheus' point of view. But what of his wife? What of Eurydice?"

Anthy's arm turns to catch Utena under the shoulder, pinning her ever so lightly into place. She has to fight not to tense, not to turn around. She doesn't mean to let her throat tighten either, but it happens too quickly for her to stop. It feels like a trap she doesn't want to escape.

"What of Eurydice?" Anthy asks again, her tone smooth and deep.

"She was let down," Utena answers. "He didn't save her. She followed him all that way... I'm sure she had many hopes. But he couldn't be her prince. Wouldn't she hate him for it?" Do you hate me, that I couldn't be yours?

It sounds like dread confirmation when Anthy leans into her shoulder with a small chuckle, and for a split-second Utena expects a blade in her side to drive the point of failure home one last time.

Then there is wetness on her back, and Utena arches in surprise. "Himemiya?" It's a whisper with so little breath behind it. In an instant she whirls around, forgetting the thought of a test, the fear of a blade, only believing that her friend is hurt. She catches herself just as she goes to hug the other girl-- but then she does anyway. If looking back was the test, she's failed. She's failed so many times over. How could she look away from Anthy?

At least for this instant, her friend feels real and substantial. Here with her, and not just the empty cloth of a dress. There is the warmth of skin to feel, the weight of long, thick hair.

"Utena, you would comfort me even now?" Anthy murmurs. "I have been Eurydice. I have waited, waited, waited in my coffin, never truly believing I would be rescued. And I drew you deeper and deeper into an underworld of magic and deceit. But still, even when you knew all the dangers, you came in deeper still to save me. All I had to do to be free was follow you. But I didn't give you the smallest sign that I was behind you, following. So for me, you looked back into a nightmare once more." She lifts her head up, and her face is one that stuns Utena, as it's so unlike the mild girl who tended the roses: there are tears in her eyes, yet a small smile that is at the same time twisted up, thorned against any retorts that might come her way. She's not wearing her glasses. "I think, Miss Utena, if Eurydice hated anyone, it was herself. For putting someone she loved through a nightmare, and for not making the slightest move to reassure them that the efforts they'd gone through weren't in vain."

"But-- you said it was a tragedy," Utena says. She feels like she's teetering, not knowing how to take Anthy's words. Well, that's one thing that hasn't changed, then. "I-- Orpheus..."

"Utena," Anthy interrupts, and reaches up a hand to her cheek. Belatedly, Utena realizes she's been crying herself. "Did you think you were Orpheus? You bargained with no one."

***

I didn't know how to handle the Utena-sama (or san) / Utena / Miss Utena myself. Miss Utena felt too stiff to do every single time, Utena too casual, honorifics were kind of ech for both mixing languages and because I'm not even 100% sure what would be most appropriate for Anthy, I think I blanked if she used something different at the end.

Then there's the setup in general. To be honest most of this comes from the talk of coffins and me having had Orpheus' legend more on the brain for months and months now thanks to an interesting game called "Don't look back" (which I haven't actually beaten--attempted, but not beaten--but watched a youtube playthrough of). And then the fact that Orpheus legend really IS always looked at from the view of Orpheus, so it seemed kind of fun to flip it around: how did Eurydice feel about what happened?

Plus it seemed weird that it took months and months for Anthy to actually leave. Utena definitely sparked something in her, but maybe it took a while to actually manifest as resolve. ...Which, I can see as if Utena does remember the school and all, that being well enough time for her to become truly convinced she had completely failed Anthy given the tone of her comments after Anthy slipped away and the way she pretty much had a heroic bsod after losing the duel to Touga. So. ...That's how the fic got writ.

(no subject)

Date: 2013-06-27 06:16 pm (UTC)
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From: [personal profile] sanctum_c
As I was typing that I kind of wanted to say that Japan doesn't seem like it would have a PTA? Or at least its the impression I get from anime as parents seem really hands off with school life/the few points of contact they seem to have are for the school festivals more then anything else. But then I can see it being something that might not come up too often in anime as it leads into specifying parents who otherwise typically escape mention unless vital in some way/there are all the kids living away from home/with other relatives as well. But yeah, the panic would be fun as they trip over themselves getting it sorted (I kind of see Utena's glasses wearing teacher assuming the role of headteacher - and her first act is a revision of the school rules). Its also amusing to think that Ohtori might offer classes in astronomy and seriously good ones unlike every other school which doesn't have something on side scale of the planetarium projector (then silly thoughts like the students find the settings for the dueling arena and people are just wondering how they have a holodeck)

Ah! Yeah, it is always disheartening to reflect when all the people I know who used to look forward to the new FF entrants don't anymore, or just don't go near them (and in some cases RPGs in general)... And then yeah, all too easy to remember reactions to the latest entries - oh SE. (hopefully be able to tackle the end of XIII-2 soon. I've spent a long while doing missions and leveling Serah and Noel to hopefully now get past Caius. And the mention of that Chocobo chick was really helpful! He gave me the hint and a good chunk of Crystarium points which'll help).

(no subject)

Date: 2013-06-28 05:57 pm (UTC)
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From: [personal profile] sanctum_c
Heh, I confess to not having seen/read GTO but I have heard about it (/been informed there's several references to it in things like Megatokyo). Interesting that they do have PTA after all! Maybe it is only some schools/most anime just have no reason to utilise it (it might be a bit crowded with organisations in some series. Especially occasions when the student council seems *absurdly* powerful on campus (Utena, elements of MariMite, various others (actually the weirdest/most powerful I can think of is 'Kujibiki Unbalance' - the less then good series based off of the spoof anime OVAs of the fictional anime which the cast of 'Genshiken' was fond of (sometimes these jokes get so convoluted. Like Nadesico and Gekiganger 3), where the studen council are somewhat inexplicably controlling the teacher's wages. Sounds like a recipe for disaster really))

Haha - yeah I can't see the KareKano thing happening over here either - to try and get a couple to break up would require them doing something pretty major before their parents were called in like that...

And yep; XIII-2 now finished, just cuing up DLC episodes on Youtube (and things like the paradox endings)...

(no subject)

Date: 2013-06-29 01:06 pm (UTC)
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From: [personal profile] sanctum_c
Haha - yeah I'm amazed Megatokyo is still going; I kind of got out of the habit of reading it years ago (the earlier stages were funnier with the more flippant plot changes, referencing and decided reluctance to be realistic). They made the news really recently as they started a Kickstarter for a Visual Novel of the comic. Haha; Kujibiki Unbalance is the extreme of the extreme; this is a series where the new student council is expected to be as good as the previous one on day one without training, and should they fail a challenge each day they will all be expelled. It's a disatisfying series all things considered - and possibly more annoying as it was a spoof concept from another series expanded out into a series - which sounds like it shouldn't work. But there were already three OVA episodes (1, 21 and 25 of the fictional series) which worked perfectly well and just needed the gaps filled in.

Have now caught up on the DLC! Chocolina seems somewhat of a paradox regardless since she and the Chocobo chick are there at the same point. To fit with the canon, it does still work as the chocobo chick does go with Sazh and Dahj as the exit Serendipity (...though that still begs the question of when and how she got separated from them to become Chocolina). Lighting's was interesting - though slightly odd. Given the somewhat bleak ending (and apparently SE were annoyed that people anticipated another game due to the 'To be Continued' caption (but seriously? They wanted to pretend that was the conclusion? It's clearly a setup to fix the world) - as that was meant to refer to the DLC. Okay, but the DLC ends at almost the same point the game does with Lightning turning into crystal. Unless they meant the hint she's at 500AF on her own... and that doesn't really help) I was anticipating more of a forward hint to Lightning Returns then we got.

I won't mention Snow's for now (his is more for the end of his DLC then the intro. Kinda cool to hear what Ultros sounds like). The paradox endings; I never knew those were even available - kind of fun though. That said when Snow bursts in to stop Alyssa was a bit niggly as apparently no one is going to comment on the very visible l'Cie brand (I think they found a fal'Cie in the Yaschas Massif so maybe this is the one Snow struck a deal with - though why he needed...), or that he has the Shiva sisters back again, or how he's time-traveling as well (I can see Sazh and Dahj winding up at 500AF due to Serendipity. Hope, Serah and Noel are all explained, but Snow? Is this a new l'Cie power? And I am wondering if NORA are still around as well - little improbable by that point) - but then paradox ending I suppose. Except the l'Cie brand was visible the last time Serah met him...

(no subject)

Date: 2013-07-01 09:04 pm (UTC)
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From: [personal profile] sanctum_c
Heh - I know the feeling; there's numerous webcomics for one reason or another I stopped reading for a bit, and now just thinking about catching back up again is utterly exhausting. Can't quite remember where I left Megatokyo; I think there had been an explanation for just how the dark gothic girl fit into proceedings, but it was a far cry from the original charm where Largo could get into Japan without a passport by beating a ninja at Mortal Kombat, or Largo could inadvertently summon a zombie hoard...

...That's a good point! Chocolina should have know Serah was always going to die. Well, actually the time-travel in XIII-2 feels confused (mixture between closed loop and quantum/parallel worlds) so there is a way she might not. But yeah, I would have thought she'd know/be more worried about the imminent end of the world/Caius's absurdly confusing plot to save Yeul by destroying time (I'm glad this wasn't just me who was extremely unclear on what and how Caius's plan worked. It seemed like a stupider version of Ultimecia's; she wanted to destroy time but for her own ends. She wasn't trying to stop someone dying by... wiping out existence. Um... Caius? Are you *sure* you thought this scheme through?)

(yeah I only just played the game and the motivations are murky and weird. And I really can't get behind Noel/Yeul. Partly I think its the incredible lack of interaction between the two, but its also the really vague one-sidedness)

Ah! Well, one paradox end suggests Snow has been bouncing around casuality doing... something (with l'Cie powers and the Shiva sisters. No one even comments on how and why he has those. But Noel is left guarding Hope who's due to shortly be assassinated. He then jets off with Serah to do mighty deeds (okay she went with him. Still having difficulty with that pairing)). The Snow DLC on the other hand has him remain in the Coliseum, seemingly hanging out with Ultros, Gilgamesh, Jihl et al (I am... kind of impressed they resisted sticking Sephiroth in as well) - though when he says goodbye to Serah she tells him if he takes too long she'll come looking for him. Which is better for the two of them, but annoying that that is locked to the DLC.

(Also; I'm curious as to what the historia crux actually is? It seems decidedly artificial and constructed, but by who and how...)

(no subject)

Date: 2013-07-05 09:05 pm (UTC)
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From: [personal profile] sanctum_c
I think I'm in the same boat with Megatokyo; it was fun back when, but time has moved on somewhat.

Haha - yeah I think Caius just was crazy, as making Yeul no longer suffer by making sure she wouldn't live at all... is just weird. And yeah Yeul's youthfulness/child-likeness reeeeeally makes the Noel/Yeul ship difficult to buy into (the wikia claims she ranges from ages 14 to 17 depending on time-zone, but I really never noticed an apparent change in her character design), and that total absence of reciprocated affection from her to Noel (not that the game was swimming in affection the other way). And yes, she spends so long with the game's villain (and apparently can't ever say to Caius "This is craziness, please don't destroy time, I really don't want that"), that ship would seem to have more going for it (I think really Caius cares for Yeul more then Noel).

Heh - as far as I can see the Historia Crux isn't explained in-game at all. The wikia doesn't help much - or at least what it is/why it looks like that - apparently the ability to traverse it comes from Etro, but beyond that...

(no subject)

Date: 2013-07-06 11:09 am (UTC)
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From: [personal profile] sanctum_c
Well, it... is possible that Yeul doesn't physically age between 14 and 17, but that's a huge cheat and doesn't help anything.

That's true, it was Noel insisting on the romantic angle, but by action it was more the need to protect Yeul in the far future. Definitely agree that in a normal situation they'd be more sibling like; and that they're love interests due to lack of other people/hormones. You're right; like Snow and Serah we never see them choose to be with each other, they just stated are.

And Yeul not asking Caius to stop was just weird - and yes! it really does seem like Caius has to care for Yeul more given what he is trying to do, and that his plan requires Noel being caused pain (though... then I get confused again. As seemingly before Caius went on his destroy time plan (it could admittedly have been there before), he wanted Noel to kill him so he could become the guardian - and that required piercing his heart. Which is what ends up happening but then destroyed the world. Would it have worked differently if it were voluntarily/Noel prepared to become the new guardian? Or was it always a trick and Caius wanted Noel to kill him to destroy time then?)

Switching topics entirely; I looked at the video for the Divine Task. And... wow. I know you said you weren't looking forward to LR anymore, but I hadn't anticipated anything like that. I'm really not looking forward to it either - I feel the need to play it for completeness, but I'm not going to rush to get hold of it. It was just... what is going on anymore? Lightning is saving the souls of the dead? Noel wants her dead? (we still have QTEs? Urgh) She was given new powers by god (not Etro apparently. Well admittedly she is now dead. I think)?

But yeah, it's just... odd. I was thinking about it, and it feels the major problem with the XIII series now is how little the games have to do with each other; the first game was about breaking humanity out of Cocoon and letting them out into the larger world, removing the reliance on fal'Cie, Lightning learning that her sister has to live her own life (etc etc). But then the second game is about time-travel, Lightning made into a guardian of Etro, Yeul, Caius, the fall of Cocoon. Aside from taking place after the first game, it doesn't feel like a sequel. It uses the same characters and settings but seemingly so few themes and ideas. And the third game is different again; now Lightning is guiding lost souls? Time has stopped on Gran Pulse? Snow and Noel are seemingly now antagonists...

XIII-2 feels like it should have been about adapting to life on Gran Pulse and the rise of the new society freed from fal'Cie, the difficulties they face, the people who can't cope with the new world, things like that. Not sure its a good basis for a game, but that would have felt more like a sequel. Its hard not to compare back to the Compilation, which has numerous issues, but the common thread is Shinra and what they did and its after-effects which touches on all the elements of the story (even if DoC is somewhat forced to connect). And maybe XIII would work better if the fal'Cie were more of a component of XIII-2...

(no subject)

Date: 2013-07-06 06:00 pm (UTC)
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From: [personal profile] sanctum_c
...yeah, I think Yeul's agelessness is magically hand-waved possible, as no one can stay exactly the same for a three year span like that. Haha - kind of like the idea of Yeul's body rebelling and not bothering with the whole maturation thing as its a bit futile. But yeah, a distinct cheat. Oh, and I agree; had she looked/been closer to Noel's age through the game that would have been less niggly/much less noticeable (and really the idea that Yeul can be those different ages and not visibly on-screen suggests somewhere there is some text specifying her age in each time zone. Which is sort of helpful, but maddening that that was necessary).

That first bit about Caius wanting Noel to take the Heart of Etro; that was at least allegedly what he wanted before he went to Valhalla, but then...yeah it reads like he always wanted Noel to destroy the heart, and was just being jerkish the entire time. So Caius was always crazy as long as Noel has known him and wanted to stop time. ...other then he is crazy and jerkish, was there really anything to stop him stabbing himself (like he does at the end of XIII-2) well before that? And yeah, Noel just can't have realised Caius was crazy as a bag of cats due to lack of other people to compare the maniac to.

...it is then remarkable that Noel can cope with meeting Lightning, Serah, the members of NORA etc etc given his only companions were apparently a madman who wanted him to kill him and a girl who knew she was going to die and soon.

The trailer! Oh, yeah, as soon as Lightning said "It was god," I couldn't take the rest of it with any degree of seriousness. My first thought was that being so vague as "god" when previously everything centred around Etro was weird enough to start with, but that she's tied to Bhunivelze as well... and Yes! given how infuriated she was with servitude to the fal'Cie in XIII that she would willingly serve Etro makes no sense. XIII-2 never attempted to justify the mind-set, but as you say, its not like she has a lot of choice - and its either do Etro's bidding or watch time be destroyed (though... seemingly all you really needed to do was put Caius in a box (/put that box in another box, mail it to yourself and when it arrives; HAHA! Smash it with a hammer! It's brilliant, brilliant! ...or to save on postage (got carried away there)) and bury him somewhere as he's immortal and as long as he's alive then he can't destroy time. And yeah, being Etro's champion wasn't exactly good for her/separated her from Serah and then began the process that would in the end kill Serah.

Oh; yeah Lightning really is almost as bad as Snow with her Serah obsession (I read the XIII episode i novella which was interesting if not really advancing anything/feeding into the retcon, and started on episode Zero (before getting fed up of the pdf version I had which was putting footers through the text so I've been re-copying the text from the blog that translated it to put into a nicer form) - and there's so much of Lightning deciding she knows what's best for Serah and Snow isn't it. And I think one big issue is that from what I've read, those events needed to be in the game as they help setup the characters so much better. Well, Vanille and Fang's sections maybe not, but Lightning, Snow, Serah, Dahj and Sazh - yes), but doesn't shout about it as often. With that fact that Lightning's attitude has changed so much, I would have thought there would be more complaints about XIII-2's changes to her given her desire to operate on her own, not with their powers and not at their behest. And yeah, the reverance... not good.

True, if the situation allows her to rescue Serah, I can see why she would agree, but YES she needed to be skeptical, needs to have a plan in case it turns out this is trickery/it's not god but a cocoon fal'Cie that somehow survived that is exacting a revenge. Wait, Hope's a l'Cie again as well? This feels like the writing staff weren't listening to each other again or did everyone forget the magic without l'Cie branding in XIII-2?

...ouch. Yeah how did I miss that? Noel wanting Lightning dead is a 180 from last time. But yeah, maybe if he is desperate to fix his role in the end of time he can break his morals. But yeah; it's all Caius's fault Noel! He tricked you, and when you resisted took the act out of your hands! I think I know what you mean about brainwashed and crazy being an interesting idea - from emotional issues. Its like if they were adamant that doing something contrary to their morals could get back the one thing they wanted (they both presumably want Serah back/Noel wants Yeul/the end of time altered), or they've somehow spent so long stewing over the situation/focussed blame on someone who reappears again (this was partly how Evangelion 3.33 ran), or they missed certain events/only found a distorted version/have outright been brainwashed... then yeah that works. But if I read right; that works as a plot-point/a misunderstanding until the protagonist can say, "wait, hold up. That's not what happened/what I said/what I meant" and try to get through to them (and this is where for me Evangelion 3.33 became unbearable as not only did no one explain Shinji's "crime" he wasn't concious of what he did do in the first place, so he was being shouted at for something he didn't know he did by people who refused to tell him why they were furious. That was not entertaining in the slightest), but when it looks to be the basis of regular attacks by Noel on Lightning/the reasoning for Snow's new found dislike of Lightning and this is going to get prolonged through the game... That's not good. It also suggests that Lightning might take the "I don't have to explain myself to you/I don't understand what you're on about but for plot convenience will not voice the pertinent questions at the pertinent time to the pertinent people" stance which would be aggravating.

Fair point on avoiding the rebuilding of the world like X-2 did - but yes, that setup wasn't the reason why people objected to X-2! And yeah, they'd need a Vegna-gun/other new big threat, but would at least have left XIII's ending in place and not clumsily ret-conned it as they did. And the lack of theme consistency is frustrating. And the lack of mentions of fal'Cie is odd. Actually, from what I've read of episode Zero, I do have to wonder if there aren't more fal'Cie on Pulse somewhere (especially as there is this frustrating feel (partly due to how XIII-2 was designed) that Gran Pulse is... small. Or at least we only see a very finite portion of a gigantic planet.

(oh, don't know if you heard, but the X|X-2 remaster is apparently getting an additional epilogue. ...really not sure how I feel about that/think that's necessary. I am wondering if the re-release will include the additional X epilogue where Rikku brings Yuna the sphere....)

(no subject)

Date: 2013-07-11 06:45 pm (UTC)
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From: [personal profile] sanctum_c
Heh - yeah, I think most fantasy things like that have some kind of not killing yourself clause (or at least the not by your own hand), but yeah does seem far too controlling by Etro. And yeah, technically it's by Noel's hand, but given everything else its still really just him. It does increasingly seem that Etro's actions are generally "Well it seemed like a good idea at the time" and not really being bothered by the consequences.

Haha - fair point, there were the other people who dissolve to paradox if you uncover them in 700AF (that sequence actually always plays weirdly for me. Serah can't see Mog, or know he's there, but trusts that he is. I can accept she takes it on faith he's there. But you trigger the paradox uncovering in the same way, so logically shouldn't Serah be reckoning that if this works on command at her instigation that Mog is definitely present but somehow out of step with her?). I suppose it might explain why Noel is so eager to comply with Lightning's request/sticks with Serah so closely/causes all that ambiguity, but then it never extends past the Farron sisters. I suppose it might be bewildering to have so many new people around, but maybe he should have been clingier with everyone (much to NORA's bemusement at their suspicion of him, but they can't get rid of him. And he talkes about EVERYTHING and ANYTHING).

That is an excellent point about the general FF theme of being positive humanity can triumph on its own. The specific example that came easiest was oddly from XII where Ashe defies the god-like beings, but you've nicely highlighted how its true on all the others (VII is close with Holy/The Planet being the ultimate saving force, but that couldn't happen until Avalanche went to the Planet core and defeated Sephiroth). I do like the summaries! (on that note, were you able to get back into the N-zone? And Geomancers are awesome! (I'd been dubious about the class too, but they are amazingly effective)). FFIV I think did keep the same theme for the most part; in the end it did come down to just the party in a one on one fight with the villain with no last second special powers or outside help (I'm not totally sure though, as Cecil's conversion to a paladin is very much a more powerful force re-doing his class, though that's pretty early on all things considered. Everyone else is under their own steam though). And yeah, LR is the first to apparently throw that out (and indeed. Etro interfered - though like in VII the party needed to do a great deal of work first, and seemingly things the supernatural forces couldn't).

It is possible they might reverse it, but there seemed to be some weird implications from the trailer; like what looked like a church which gave me the feel of a hub of operations for some reason. I would concur it seems a fundamental change to how the other games operate, and Lightning's experiences with those higher powers have been pretty much universally negative (she'd have some thanks for Etro for breaking the focus completion issue/removing their brands rather then scarring them - but I think it'd end there)

Heh - yep, shameless Emperor's new Groove referencing (I was going to say I just love any part of the film with Yzma and Kronk in it, then I remember the rest of the film has other inspired madness, so basically the whole thing)

I finished the novella! And wow; the start of the game makes more sense - its not even just the characters are better introduced, its certain motives make sense. It's been a while since I played XIII, but I honestly can't remember if Sazh ever mentioned the reason he got on the Pulse train was to fulfill Dahj's focus for him, or that Vanille just wanted to go home (or that most of the cast almost met Sazh/each other under different conditions). Or even other things like Rosch, Jihl, Rydgea and Cid having actually characterful moments. Especially those first two where it felt like there was more to them then the recurring villains they got painted as (/frustratingly cut down as Jihl was. It really felt she would have a larger role), and they were more then the amoral kill everything military the game presented them as (admittedly that might be a reach for Rosch given he doesn't get a lot to do, but he was playing with Dahj - or at least implied to, which does indicate there was more to him). And anything more on Cid was really welcome (its a slight pity there wasn't a mid-game chapter for Fang, Cid and Snow on the Lindblum to boost that a bit), as again I'd pretty much forgotten if he had a goal/why he was even helping the l'Cie in the first place. This really is such a flaw with the game (or possibly not, but given the difficulty of accessing the novella officially) that *now* I'm really wanting to revisit it armed with all that knowledge and watch how things develop (and understand NORA and how they're a microcosm of the storyline/Cid's struggle - they don't want to rely on Cocoon anymore so are trying to become self-reliant).

Ah! Tis okay. Yeah, I would hope the XIII l'Cie would be so wary of a higher power and accepting them at their word - and heh. Yeah Snow's reasoning probably was he needed his powers back to track down Lightning... Heh. Yeah Hope could be a l'Cie too, just without magic (and the l'Cie brand in XIII-2 does seem to have slowed Snow's aging massively). Not a good idea as you say... (thinking about it, there is still so much unknown about the l'Cie and the brands. The implications in XIII always seemed to have the focus as being relatively short-term. In as little as days or weeks for completion. But for Snow that focus must have a massive time-span on it for him to be still going 500 to 1000 years after being branded. Maybe that's why he's not aging...)

Good point; Noel and Snow might wind up like Atlas; seemingly plot important but in the end very neglected. Though; I did see that same note about recurring struggles (I think it was Noel) which doesn't really instill confidence. And yeah that Snow has put guards up to precent her getting to him. Damn him and his Sentinel paradigm!

Haha - yeah I read that Snow's fal'Cie this time around is Cactuar. And... um... sorry SE? Are we supposed to take this seriously? Cactuars are damnably nasty, but not the most elegant, fantastical or godly of the summon spells (which seems the partial basis for them). Its just trying to imagine the branding moment of XIII but with a giant Cactuar at the centre just reads as hilarious (okay, so the fal'Cie might not look like a giant Cactuar, but in the absence of seeing it, what else are we going to think?). And is there some reason Snow got branded at the same point? And I'm still stuck on Cactuar of all things. So many other fal'Cie to choose from! (and I should go look at the Fragments Before in a bit more detail)

Yeah, I'm not sure what they would add as an epilogue to X-2; the get Tidus back ending seemed a decent point to leave that pair on (flashing forward a few years sounds like it would be a mistake - as I don't think we need to see Tidus and Yuna's kids which is unfortunately likely). I'm also wondering how it'll play given X-2 is setup so you can't get the best ending the first time (and I never managed fairly and just watched it on Youtube) so does it play automatically or do you need the best ending from X-2 first? This feels like it might be an unwelcome Compilation-like addition to those games; altering something unnecessarily/making the ambiguous future now certain. We shall see though...

(no subject)

Date: 2013-07-12 07:16 pm (UTC)
sanctum_c: (Default)
From: [personal profile] sanctum_c
No need to worry, I think I only remember some stuff as I have played the game so recently.

Ah that is a good point. Noel should find NORA fascinating when he meets them, or at least I can see him wandering the place while Serah makes her decision just questioning thousands of mundane details that are nevertheless utterly fascinating to him as its so different to the time he's from. And true, he would try to rein himself in on missions (and I can see him coping better with either desolate or sparsely populated regions - Vile Peaks would be one of the least daunting), but even if he can cope with New Bodhum without betraying how new this all is to him, surely something like 400/4XXAF should really faze him to see that many people in the same place... I think Serah's more impressed with the future city then Noel is...

Heh - that is an interesting idea that the Planet's will is in part dependent on humanity, and so part alien intelligence beyond human comprehension and at the same time inextricably linked to the humans living on it. Interesting. Heh; yeah I saw about FFV. That does seem really odd about the N-Zone though. Sounds like they wanted that one for plot/world/story reasons as the gateway to the final dungeon, but it does sound like it would make more sense for all the holes to take you to the N-Zone - especially if that's where the object formerly there now are!

I'm still on the second world (in the Forest of Moore), and realising I might be changing jobs too quickly as no one can currently use curaga which is a bit of an issue. And I possibly should have used Blue Mages earlier as they know no abilities currently. Oop. But the Geomancer job is very fun, and yeah nice to see the origins of Aeris's limit breaks like that.

The funny thing is, Etro interfering wasn't even made a note of in the game.

So much this. When I did finally complete XIII I was... confused as to how the party decrystallised. I did assume basically the same as you; either Vanille and Fang interfered somehow, or the fal'Cie was no longer around to impose crystal stasis... very much a miracle, but not one from a higher power (actually I might not have been paying too close attention as I really didn't think they'd have the nerve to let the entire cast crystallise at the end, so I was expecting them to evade that fate somehow, but really had no idea how they would pulll it off). And heh - yeah then the novellas turned up to pin down the ambiguity (I do think I need to rewatch the ending, as things like forcing the gate of Etro wide I just don't remember in-game, or at least really wasn't sure what was going on anymore). That's true, XIII really is the one most about human willpower/defiance of a higher power like that, but the plot exposition was terribly done (I fully admit to being so very shakey on the plot. Reading it on the wikis keeps making me wish I'd know half of it at the time as it actually sounds good as a plotline, what various entity's goals were, why the Cocoon fal'Cie wanted the place destroyed...), and there were all those conveniences...

(It does feel that maybe they shouldn't have tried for the dramatic start. Thinking back, had they opened the game differently the plot progression might have worked better/there wouldn't be those annoying gaps in character development. Its tough to say they should have as that really slows down the pace of the game start, and I can see the appeal of a dramatic start; IV, V, VI, VII, X, XII (kinda. Well the Reks stuff is dramatic but then it goes mundane with Vaan hunting rats). VIII I'm not sure on as the opening FMV is exciting and dramatic but then things really slow down until the Fire Cave, and IX feels similar with the events in and around Alexandria and the setup for the play. But then its difficult. I want to say maybe opening with Serah's entrance into the Vestige would have made a better start, but that would have given her seeming greater importance (though actually about on level with Reks), and be able to play through that section. I can see leaving some of Vanille and Fang's sequences out for later dramatic reveal, but Fang needed the meeting with Cid and Rydgea at least. Basically the flashback sequences needed to be put into chronological sequence with the game for the most part)

(also interesting; for all the human will defying the higher powers plotlines, the game Lost Odyssey is a bit of an odd idea in that context. Its only on the Xbox 360 but was produced by Mistwalker, which was Sakaguchi's new company after he left Square. The game plays very much like FFs, but on reflection LO is odd as a lot of the main characters are immortals - tougher and more powerful then the human cast, who learn abilities off the immortals (whereas the immortals can't learn new abilities - I think). I never got to the end of the game, but I would be surprised if the human cast was left to deal with the final fights on their own given the number of immortal characters/their plot entanglement. Its interesting that the same creator who was working on IV-VIII would then go and do a game that did hinge on there being these human-like, but definitely more powerful characters)

Ah! I'm not sure either. There's a structure Lightning approaches at one point - which might be within the Ark admittedly, but it was just an assumption based off of the trailer footage. At least there is some hope for a reversal in the end... And yeah those comments about the "old" Lightning are confusing for both those reasons; she is a very recent character - its not like they're digging up Terra having put her through various character alterations, or maybe Cloud and reverting him back to how he behaved in VII or something...

Heh - yeah XIII really didn't make it clear that Sazh was there willingly (in fact the reveal about Dahj lead to rapid confusion of where had he been while you were off shooting at PSICOM?), it really felt like he wanted to stick with Lightning as she seemed capable of keeping herself safe and by extension him. And that's both before boarding the train and after getting off at Hanging Edge. In fact I don't remember him expressing any desire to go over to the Vestige. The whole purge thing does just confuse; they are taking out the whole town - which feels like a villainous military over-reaction to something - there are many in fiction. That's okay. But its that NORA weren't captured (and got to Hanging Edge before the train, and disabled the train, and Lightning always looked like she knew that was coming), and that you can understand the over-zealous military reaction if there was no way to tell who was a l'Cie or not. But... they have those brands. They have *Dahj*. There might even be other ways of detecting a l'Cie. There was no need to destroy the town. And yeah, even beyond that, there was only one l'Cie on the train at the time, and she got on voluntarily, as did two other future l'Cie and Hope being the only one of them ordered to get on (admittedly the novella helps by no one having had experience of dealing with a l'Cie in the last 600 years, but still).

Heh - yeah, that is the problem with wanting to replay XIII now, the extreme limitations on party make-up/paradigms during the first stages (and there's the fight with Odin which I never enjoy).

Ah, good point on Snow - I just wasn't sure how far to take his paradox ending. I'd been assuming that he wound up at Sunleth due to the paradox they resolved, so he'd been transported from 3AF to the future by that paradox and when it resolved he went right the way back in time. It does make sense if he is bouncing around in time though, and that's a neater explanation. And heh - yeah no one's aging in LR - and Hope's gone in reverse...

...I think I need to read up on the XIII-2 novellas as well. I don't remember any of his cameo appearances (Sunleth, the Colesium or the Paradox ending) suggesting he knew Serah was going to die/had seen her death (I *really* can't see him being unable to blurt that out/try to avert that future). The fighting alongside her does help with the outcome of that paradox ending... and heh - yeah, Snow doomed to fail and Serah doomed to die because of plot-dictation.

Wow. I'm glad we don't see Snow's conversion to a l'Cie again as that still looks hysterical in my head. And yeah, only Snow could find a fal'Cie that can't remember its a fal'Cie. Or maybe Sazh. But it still seems odd that the fal'Cie would behave like that...

Ah, yeah a bit on the new progressing Spira sounds nice, especially if it steers clear of the potentially happy couple. That would be okay, but unnecessary... but yeah, now you mention the idea of reinforcing the X-VII link - do not want. Definitely *anything* other then that (its bad but there are those mutterings from a while back of how the VII story isn't quite over/there have been hints that something might be in the works for the game's 20th anniversary. Please SE - not that, they never needed to be linked, and we've been studiously ignoring it for the most part).

(no subject)

Date: 2013-07-13 09:40 pm (UTC)
sanctum_c: (Default)
From: [personal profile] sanctum_c
Ah - I might go back and pick up that bit of blue magic - thanks! (Currently in Ex-Death's castle in World 2. Will back-track though as it feels climatic. And just lost Galuf (though I had picked up this was coming from other comments on Tumblr. Ah well - not quite so bad as the time years ago someone assumed I'd played FFIV and dropped all manner of spoilers on me). Once this game is done, definitely going to concentrate on KH.

That does seem to underline some of the major issues with XIII; the villain goal is something that can't really be seen. We could see a lot of people dying, and maybe the gate to the maker opening, but we wouldn't really know what and why its happening (and, well, if its good or bad. I think we'd presume bad because it requires a lot of people to die, but...).

Glad the idea of the game opening with Serah seems like it would work; and I think it would make a good contrast for her trip through the Vestige to Lightning and co's later much more difficult version. Definitely agree that putting the Vanille and Fang scenes in chronologically would not be anywhere near as effective, but they should have wound up in the flashbacks (if some of the Serah/Snow stuff is shifted towards the start of the game, that should leave a lot of openings for the scenes to fit there).

Heh - I'm quite amused as usually I described Lost Odyssey as FFVI meets Planescape: Torment (Kaim's memories are typically short sequences of text to be read through. Usually the game handles it well, but occasionally you have to hammer the continue button across multiple screens if a memory is uncovered just before a difficult fight).

Ah! That makes a bit more sense for the Purge (I also get really unclear if they are genuinely sent down to Pulse or just taken somewhere and killed in the end). And true, had they actually done the removal cleanly and efficiently it would have really undercut the Pulse l'Cie menace. Hmm... I suppose making the military rather uncaring/evil like that does mean less player guilt for wiping out huge numbers of PSICOM soliders...

There's a partial translation so far of the XIII-2 novella on GameFaqs which I've been compiling together, so hopefully that will complete at some point. In the mean time I read the highlights from the wikia as well. Yeah, I agree - I really would have expected Snow to behave very differently if he did know/think that Serah very much at risk from dying due to what she was doing - as again, Snow isn't one for subterfuge, he will say what he thinkgs and he's not going to be able to stay quiet about that/

Ack. Yeah, of all the things that a post DoC could offer, a Genesis-centric game is right down the bottom of the list. I think you said it best on a reblog a while ago; I'd rather hope for nothing else given some of the less then wonderful choices for the Compilation so far. If anything, we'd really want something focusing on Avalanche again, but even so, short of a new world-wide menace (Genesis is supposedly good now so not him, but that's easy to ret-con), another game is not as easy to conceive of.... And yeah, if it somehow got tied to X... really don't think I want that (horrible visions of some time-capsule message from Tidus/Yuna for their descendants/something really off-putting like Cloud or Tifa or Aeris turning out to be direct line descendants of the FFX cast, or Kimahri's race turning out to be Nanaki's ancestors (somehow))....

(no subject)

Date: 2013-07-16 08:33 pm (UTC)
sanctum_c: (Default)
From: [personal profile] sanctum_c
Hehe - you might have said something about Galuf, but I'm not sure it entirely registered as a permanent loss, and when he left to go to his world I thought that was how it worked. Little did I know!

Lost Odyssey... I think I'd rec it. It's been a while since I played it (broken Xbox). It feels like an alternate FF for some of the time I played, sort of like this could have been how the series wound up had Sakaguchi not left. The villain may be one of the least subtle ever incidentally. And I remember a few points of being kinda lost as to where I had to go... That said; the recovered memories are tremendously well written and often very effective - made more impressive as they are just white text on a black background. If you have a chance to investigate I would definitely encourage you. I do still want to get a new console so I can complete it/start from scratch as its been soooo long now. It also nicely allows for selectable audio so you can have Japanese voices and English subtitles (though they're dubtitles and taken entirely from the English voice script). I do worry slightly if the time-lag has rose-tinted the experience somewhat and there was some issues with the concepts/presentation (I do remember some moments of hair-pulling frustration, but then I think I've had those on other RPGs so...). I think the female character's costumes might have been quite suspect at times (after a quick image search: especially one of them)/there might have been a troublesome characterisation, but I really can't remember...

I completely missed that the military was evacuating Cocoon at the end until the novella. And so yeah they were supposed to be vaguely decent, and the protests against the orders in Palopolum. But then... yeah they're willing to deal with that city surgically, but Bodhum must be completely purged. Unless you work at Cafe NORA.

(I will stop saying it eventually, but serious SE! What happened? You have a perfectly good, coherent plot (...outside of the still kinda dubious the fal'Cie can't actually tell the l'Cie what they're meant to do) and because it got segmented across media types the narrative is all kinds of broken and confusing. Really hope XV is going to work on its own).

Haha! True. Actually I think it even was said that Shinra is a direct line ancestor of Rufus. But yeah, cheesier if they try to make the family tree more overt. I think Gippal/Rikku as Cloud's ancestor feels worrying plausible (and Tidus/Yuna for either Tifa or Aeris). But yeah, cheesy and even the vague and seemingly not really thought through connection is bad enough (it feels odd that they felt the need to state that. Zidane has his throw-away reference to Cloud in IX and that didn't niggle. Shinra originally felt like a slightly random nod to everyone's favourite electric company...)

(no subject)

Date: 2013-07-17 05:34 pm (UTC)
sanctum_c: (Default)
From: [personal profile] sanctum_c
Ah haha. You have a good point. Subtle villains aren't ever really a thing. You're probably right about Vayne - Vaan's reaction and his initial presence implied villainy, and then he kept himself out of way so much he never felt as much of a villain as some of the other ones. And yeah, the games have never gone in for the trusted guy the entire time who then turns on the party. The LO villain is possibly closest to Sephiroth - trusted prior to events, but its done in such a way its kind of insane they trusted this guy for a second (which might admittedly be part of the memory loss, really can't remember) prior to the explicit evil plot (...which I don't remember either. Aside from one or two plot-reveals, if/when I do get to play it, hopefully a great deal of this will be a surprise). And actually; least subtle villain is pretty much Kefka (/the other pre-VI villains. I don't think Zeromus or Ex-Death pretend at not being obviously evil) who was never depicted pre-evil villain stage, was never remotely remorseful or even tried to pretend he reformed (the Emperor did all those parts from what I remember).

...wow that is kinda weird about Lost Odyssey on Amazon (that said I did wander into a shop a few months back and saw XIII-2 on sale for full price still as well, so these things do happen somehow) - especially as when I bought it new it had plummeted in price (about... $7 equivalent I think)

Haha! Oh I like that little scene for Lebreau, and I'll take that as head-canon (/they can steal some military craft to get ahead of the purge train/short-cut across the water or something). Even if it is a little implausible, it is something how they escaped purging (and really how Snow wasn't grabbed after flying Serah to the Vestige in that flashback... and I'm still murky on why the Vestige pulled her inside. Well, maybe if the idea is that the branded l'Cie cannot immediately transform into Ragnarok so needs to be contained and kept safe until the appropriate moment... Otherwise its just Snow's reason for going to the Vestige after getting everyone off the train)

Ah, I was vaguely linking Yuna to Aeris in that suggestion due to magic and summoning as Cetra. Hadn't realised all the bloodlines were Spiran -> human. And yeah, I prefer the original game theory about humanity being an offshoot of the Cetra (and I think the game hints at that as well)! In fact, I'm sure I read somewhere that the idea of the Cetra being alien or travelling between worlds was a translation goof and they were supposed to be an indigenous migratory tribe of the Planet. Certainly if the Spiran descendants are supposed to be humanity on Gaia, then should that make the Cetra natives (the humans as an offshoot of the Cetra helps a lot with the necessary genetic compatibility to allow for Aeris. Two species on two worlds with no connections is just a little too convenient without a convenient progenitor race that seeded the universe)... But yes! Cheesy, and let's hope that's not what that epilogue is going to entail (that should surface fairly quickly I'm imagine).

Ah - that makes more sense if they were testing the waters with the VII-X connection/Geostigma a scrapped idea from X. The recent defence of the link I saw on tumblr made the connection between Kadaj's dissolution at the end of AC with the collapse into pyreflies from X (and Sinnatious ran with that idea for all deaths), and the farplane/reflecting memories do seem very reminiscent (there is also a FFX/VII crossover fic where Auron encounters Aeris after he's been sent (and some years in the future). Haha - yeah definitely a badfic feel to how the games were linked. I'd still be more taken with the connection working the other way around - like Knight of Spira for the most part. Shinra as a descendant of his namesake, the Farplane and the pyreflies being a long-term shift in how the Lifestream functions. And it could still be a different planet if Cid's space program really starts up.

I do remember it used to be very popular for FFVI to be the precursor world to VII (and that before CC specified the play text, I ran across a few cases where Loveless was the VI storyline (...as little sense as that made. That said, I do remain curious about 'Loveless' as everyone remembers that bit of text and seemingly not the slightly smaller text running to one side of it which says 'My Bloody Valentine' - which is a band, who had an album titled 'Loveless'...(really do wonder if Loveless the play was really the idea at the time, or that was an odd reference which has been reworked))), and VII to be before VIII (I think almost entirely due to the Centra continent). I think there is a XIII-VII crossover which put Midgar on Gran Pulse and has Nanaki and Vincent still around.

(no subject)

Date: 2013-07-21 03:05 pm (UTC)
sanctum_c: (Default)
From: [personal profile] sanctum_c
Afraid I am no help on FF2 as I know nothing of the story outside of rebels fighting evil empire. Though, I fully intend to play that one after FFV and KH3D. But yeah, Gestahl tries to play innocent and let all the blame fall on Kefka (I was suspicious of him, but it was quite a surprise for Gestahl to reveal himself to be still villainous).

Ah - that is a good point on the humanity as the offshoot species, and since there are those other telling errors in the documents, not entirely trust-worthy. And true about the differing worlds thing; Cecil is the half-Lunarian from what I remember. Bartz's father came from another world, heh - yeah and then there's Terra - though as you say, it seems to go beyond genetics for how that works.

Speaking of Knight of Spira, I have sadly had no replies to my appeal for it via tumblr so should try another avenue (really want to finish that one too).

I think some fics did take the VI opera to be Loveless as well, but the ones I noticed for the most part (well, after learning who the VI cast were as at first fics would mention all these people and I'd be deeply confused as to what was going on/are these all OCs?!) often presented the lead in the play as Terra (in one fic - I think - this was Cloud's daughter. Not that I can remember if that fic had her as Aeris or that was another one (I remember a fair few Cloud's kids fics and in a percentage of them the daughter was named Aeris)). The idea of the play as a restructure of Celes' plot from VI like that is kind of appealing, but I confess its something I never really read into, and just saw it as part of the Midgar cityscape to make it feel like a real city - and that Loveless was a popular play (feels again like Zack being made overly important, CC also massively cranked up Loveless's importance for not entirely good reasons. Though... grudging acceptance for leading to Sinnatious's characterization of Genesis). And oh, yes, its a nice touch for Aeris herself and her first meeting of Cloud like that (which would be more likely the intent. I think I saw someone on Tumblr complain that that was too blatant).

Ah, I wonder if that crossover is the same - hadn't realised Cloud made it in too (though the method makes sense, but seriously Cloud! Stop doing that! (I have worrying visions its a I can't bear to be without Aeris, but I don't really want to kill myself... Wait, I've been swimming in the Lifestream before - let's do that!))

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